Game Animation Courses

This course will introduce game theory using examples of single-player and multiplayer web-based games. By the end of this program, students will be able to create real-time 2D and 3D games that can be played within the browser. This course is a review of the foundations learned in prior Flash courses. Students will also review the basics of ActionScript -- the native language used in Flash programming. ActionScript is the drive behind Flash movies and without using ActionScript animations could not take place.

Debugging Flash movies can be a tedious task. The Trace function is available to Flash programmers that allow programmers to test different parts of an animation that is supposed to have a function on it. This course will discuss variables and operators and how to use them.

Interactivity is essential to game design. If the user cannot interact with the game then the game isn't fun to play and people lose interest. This course will go through the stages of developing interactivity with the flash tool. Along with interactivity, is a special section on Planning for Game Development. The Planning stage is one of the most important stages of the entire development process, whether that is website, flash animation or a flash game.

Course Objectives

By the end of this course, students will know how to construct simple video game programs, analyze sample video games and integrate advanced animation techniques and web programming into game development. They will also examine and employ video game program debugging and server-side web scripting.

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